FISU – IeSF Agrees on Partnership to Promote eSports
The International University Sports Federation (FISU) and International e-Sports Federation (IeSF) have signed an MOU agreement to promote esports in FISU and also look for areas to create synergies between the two federations.
Both federations have been in conversation since the beginning of February this year, exploring the possibilities how the organizations can share their resources to extend their boundaries. The federations met during SportAccord Convention 2017 in Aarhus (Denmark) this April and have discussed the terms and direction both bodies will follow.
As a first step, IeSF will be supporting the FISU WEB GAMES developed by FISU, an innovative proposal for engaging the university youth through international on-line competitions and contests, promoting sport, knowledge, entertainment, education, art and culture worldwide. IeSF will be sharing its knowledge and resources of esports, to support the understanding of the eco-system and also support the creation of esports rules and regulations aligned with FISU's guidelines. Moreover, both organizations will be looking into hosting joint events in the future to maximize the strength and synergies of traditional sports and esports.
FISU is the world governing body of university sport which operates the Summer & Winter Universiades and the World University Championships and Leagues, along with various other events. Officially founded in 1949, FISU is one of the oldest and profound sports federations in the globe. Its competition programs hold more than 50 sports disciplines, the highest number among all international sports federations. FISU not only focuses on promoting university competitions but also provides opportunities and promotes sports in the academic world, to pursue sport as one of the main components of the education system.
“IeSF is truly pleased to be in partnership with FISU to embrace esports” said Alex Lim, Secretary General of IeSF. “We believe that this initiative will support the development of school and university level esports and enhance the ecosystem as a whole. We also hope this will manifest and accelerate the trigger to benefit esports players in gaining access into public and social structures in each country. eSports is a new rising trend among the youth population and we look forward to creating various good cause and universal values with this Partnership”
IeSF’s 8th World Championship 2016 - Jakarta, officially ended on the 9thof October 2016.
The quarter-finals and semi-finals were held on the previous day, being the 8th of October, with the finals being played on the 9th of October 2016 where all the title winners for three different game titles were decided.
The overall winner was Korea, which, remarkably, witnessed its League of Legends team finish the tournament without a single loss.
Korea’s League of Legends team won the title by winning all the sets of games in the final, while its Counter Strike: Global Offensive team finished the tournament in 3rd place overall. Korea’s HearthStone team, while only finishing in 4th place, earned sufficient points to push the Korean national team into first place overall.
The total points earned by Korea was 152 to once again regain the top rank.
The overall runner-up was Finland, whose Counter Strike: Global Offensive team won the the CounterStrike: GO title, with 111 total points.
Austria, which only participated in HearthStone, came on the 3rdplace by earning 100 points for winning such title.
Team China, stayed on the 4thplace with total points of 98.
The opening of the 8th IeSF World Championship 2016 Jakarta, saw a bevy of whos who at the opening, such as, IeSF Board Members, IeSF Presidint Mr. Byung Hun Jun, IeSF Vice-President Mr Silviu Storie, officials from the Indonesian e-Sports Association, as well as personnel from The Association For International Sports for All.
During the 4 days of the tournament, many top-class games occurred which drove the crowds wild while a various events hosted by KEK TV, RAZER, ASUS, allowed visitors to experience a wider range of entertainment.
Thanks to the cooperation with TAFISA, there was a great deal of interest from the media which benefited the sponsors.
Colin Webster, Board Member of IeSF, gave the closing speech. The current status of e-sports becoming a global sport was emphasised, while at the same time asking the players to foster a sense of ethics to further develop e-sports.
Consequently, Korea’s winning back the 1st place in the global ranking as well as the honour of the country in which e-sports is claimed to have started.
As for the IeSF World Championship, as the sole e-sports competition based on nationality, the championship ended with great success once again.
Already everybody is looking forward to the 2017 competition.
International e-Sports Federation (IeSF) hereby announces, followed by 1st Entry, announced on 11th of July, that total 341 participants from 32 countries have registered for 2nd Entry of the 8th e-Sports World Championship Jakarta 2016 (World Championship), which will be held from 6th to 9th of October. Registry includes 141 participants from 14 European countries, 112 participants from 11 Asian countries, 31 participants from 3 African countries, 26 participants from 2 American countries, and 21 participants from 2 Oceanian countries.
As for the number of registered participants for each title, 23 countries registered for League of Legends (LoL), 29 countries for Hearthstone (HS), and 22 registered for Counter Strike : Global Offensive (CS:GO).
IeSF will be supporting each nation with 200,000 USD for athlete travel according to the performance level of each National Federation and quality of qualifying procedures that each of them took to select their national representatives for the 2nd Entry.
The e-Sports World Championship is the sole international e-Sports competition based on nationality. Getting to its 8th convention, this year’s e-Sports World Championship carries more meanings as it is being held together with The Association for International Sport for All (TAFISA) World Games. Although TAFISA World Game had a record of selecting e-Sports as a demonstration program in the 4th TAFISA World Sport for All Games held in Busan, Korea in 2008, this is the very first time that TAFISA and IeSF hold competitions concurrently in the same city.
Meanwhile, in the last year’s 7th e-Sports World Championship Seoul 2015 that took place between 2nd and 5th of December 2015 at Nexon Arena, Seoul, Korea, approximately 250 participants from over 35 countries participated and the title was won by Serbia, followed by Korea(South) as a runner-up. The attention is growing as both countries have registered 13 participants for all three titles to save the World Championship title and to regain the honor as the founding country of e-Sports respectively.
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